Arriving at
・Ideal Distance for High Throws
・Foot Stance: Application to Throw
・Ideal Distance for High Throws
・Foot Stance: Application to Throw
10・5 Ideal Distance for High Throws
Figure 10−6[2]
Figure 10−7[2]
Figure 10−8[2]
Figure 10−9[2]
Figure 10−10[2]
10・6 Foot Stance: Application to Throw
VFDC Forums
・Distance Affects the Speed of Throws?: ttp://virtuafighter.com/threads/distance-affects-the-speed-of-throws.16194/
・Are all throw ranges the same?: ttp://virtuafighter.com/threads/are-all-throw-ranges-the-same.17960/
References
[1] D.K.のVF5通信, 第46回: ttp://www.virtuafighter.jp/dk_46.html
[2] The figure is excerpted from 'D.K.のVF5通信'.
[3] Foot Stance
The 'ideal distance for High Throws’ has been proven to be an important concept since Virtua Fighter 2 (since 1994). In Final Showdown, High Throws should be performed in close proximity to the opponent. As shown in Figure 10−6, the ideal distance for High Throws (yellow arrow) is detected according to the gap between both waists (red blobs).[1] Note that this arrow reveals the peculiar distance of Akira: Each character has a unique distance for High Throws. In addition, depending on one's Throws, the character has a variety of ranges to connect the opponent.
Figure 10−6[2]
Have you ever had experience in which you feel the distance to be able to throw the opponent, is slightly short? The distance (shown as yellow arrow) between Akira and Kage (Figures 10−7. left) is the same compared with that shown in Figures 10−6. However, the gap between both waist (from red blob to blue blod) is still far from the ideal distance of Akira's throw.
Figure 10−7[2]
The actual distance to throw each character has been shown in Figures 10−8. You will probably be surprised to see the figure, in which Akira is trying to shake hand with Kage.
Figure 10−8[2]
In contrast, you should perceive the distance to be able to throw Blaze is slightly wide (Figure 10−9). At first this looks too far to throw but the distance (yellow arrow) between Akira and Blaze is the same one shown in Figure 10−6.
Figure 10−9[2]
A dramatic example occurs when Player 2 is recovering from a missed Attack (standing state) or Throw attempt. In the example below, Player 1 successfully evades Player 2’s High Attack with crouching (Figure 10−10). The distance (yellow arrow) between Akira and Kage (Figure 10−10. left) is the same as was with the case mentioned above (Figure 10−8. left). However, if Player 2’s High Attack whiff Player 1, the gap between both waist (from one red blob to another red blob) would be the ideal distance of Akira's throw. hence, Player 1’s High Throws could connect an awkward opponent, like Kage.
Figure 10−10[2]
10・6 Foot Stance: Application to Throw
Have you ever had experience in which High Throws fails miserably though you are close enough to say hello? As mentioned in chapter 9, it would be a problem with foot stance![3] In all examples demonstrated above, both Player 1 and 2 have their left foot forward and right foot back, namely Closed Stance. It is worthy to note that in Open Stance, feet protruding forward often prohibit access concertedly.
VFDC Forums
・Distance Affects the Speed of Throws?: ttp://virtuafighter.com/threads/distance-affects-the-speed-of-throws.16194/
・Are all throw ranges the same?: ttp://virtuafighter.com/threads/are-all-throw-ranges-the-same.17960/
References
[1] D.K.のVF5通信, 第46回: ttp://www.virtuafighter.jp/dk_46.html
[2] The figure is excerpted from 'D.K.のVF5通信'.
[3] Foot Stance
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