Arriving at
・Practical use of Fuzzy Guarding
・Weakness Peculiar to Fuzzy Guarding



11・4 Practical use of Fuzzy Guarding 
 We continue with Fuzzy Guarding because this is one of the most important concepts that can play a major role within the VF system. As mentioned in section 11・2, Forward Crouch Dashing (FCD) involves 6 frames of inability time to act (See also Diagram 113).[1] In other words, you can input some other commands without being troubled by opponent's mix-up composed of Mid Strikes and High Throws. As a practical example, we introduce ‘Fuzzy Guard followed by Abare (FGA)’ here. FGA is performed by crouching 33 (or 32_3), immediately followed by holding G, then input additional attack command.

 To demonstrate, in the figure below Player 1 has entered a crouch dashing input 32_3 during the recovery of Rimon Chouchu 66P (Figure 116). Subsequently, Player 1 performed the command of Jouho Senshou 46 using Guard Buffering,[2] then tapped P. As you can see, the High Throw of Player 2 failed and Jouho Senshou was guaranteed on the recovery phase of High Throw.[3]

バーチャファイター VF5FS攻略
 Figure 116



 Following the same setup, Player 2 now chooses to counter attack with a Elbow Butt 6P instead, but that's successfully blocked by Player 1 using the same input. Note that Player 1's Jouho Senshou was not executed after blocking of Player 2's Elbow Butt (Figure 117).

バーチャファイター VF5FS攻略
 Figure 117



 FGA might sound like a bit much to take in all at once, so letʼs have a look at the technique in our video from late 2010. Anyway, Fuzzy Guarding can be combined with a wide variety of other defensive techniques mentioned in later chapters.

 



11・5 Weakness Peculiar to Fuzzy Guard
 Fuzzy Guarding is a formidable defensive technique in the position of advantaged playerʼs viewpoints. 2-Choice offense (Nitaku in Japanese), a mix-up composed of Mid Strikes and High Throws, has become the word that symbolized the VF Domain. Unfortunately, it seems likely that traditional 2-choice offense is largely impotent against the Fuzzy Guarding (See Figure 116 and 7). How should we treat the advantage if we take the opposite point of view?

 Fuzzy Guard will be thwarted if you slightly delays the throw attempt rather than doing it at the earliest possible moment (cf. chapter 113).[4] As well, some characters possess Low Throws with which they can catch you during fuzzy guarding (since the opponent will be in a crouched state: See Figure 118 and Diagram 114). Alternatively, the exceptional power of Guard Break Attacks has been demonstrated in Final Showdown (chapter 12).[5]

バーチャファイター VF5FS攻略
 Figure 118

バーチャファイター VF5FS攻略
 Diagram 114



 On this stage, if you choose a few offensive techniques, it would be inefficient because the extra choice will increase the condition of being contrary to our forecasts. Our point of view is that:

In any situations, we had better elect the most effective technique to vanquish opponent's defensive techniques.




VFDC Forums
Fuzzy Guarding: ttp://virtuafighter.com/threads/fuzzy-guarding.16210/#post-327036
Crouch Dash Fuzzy Option Select: ttp://virtuafighter.com/threads/crouch-dash-fuzzy-option-select.16680/

References
[1] Fuzzy Guarding 1
[2] Top Tips for Command Input 1
[3] General Properties of Throws 1
[4] Fuzzy Guarding 3
[5] Catch Throws and Guard Break Attacks 3

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