The basic rules of ‘Attack Analysis’ was established even in Virtua Fighter 1 (since 1993).
In principle, when opponents execute attacks near the same time, and within range of each other, the attack that reaches Active Phase first would win.
Player 1 and 2 attack at the same time, but Player 1's attack (12 frames punch P
) wins because it's faster (Diagram 3
). That is, it reaches Active Phase
first and therefore is said to execute faster than Player 2's 14 frames elbow 6P
Player 1 attacks after Player 2 (1 frame later to be exact), but Player 1's attack still wins because it executes faster (Diagram 3−2).
Player 1 attacks 2 frames later such that both attacks reach their active phase at the same time. In this situation, a special rule (see below) applies to determine the winner of this exchange (Diagram 3−3).
The special rules
for when two attacks collide at the same time are as follows:
|・ The attack that does the highest damage wins.|
・ If the damage is equal, then the attack with the slower execution wins.
・ If the damage and execution are equal, then the player with 50 pts life less than the opponent wins.
・ Otherwise, you'll get a double hit.
For the specific example shown, Player 2 would win since all 14 frames elbow 6P attacks do more damage than normal punch P (Diagram 3−3).
 VFDC, Wiki, Attacks
 General Properties of Attacks
 D.K.のVF5通信, 第96回