This chapter follows the style of 'VFDC Wiki', with minor revision.[1]


 The basic rules of ‘Attack Analysis’ was established even in Virtua Fighter 1 (since 1993).

In principle, when opponents execute attacks near the same time, and within range of each other, the attack that reaches Active Phase first would win.



Case 1
 Player 1 and 2 attack at the same time, but Player 1's attack (12 frames punch P) wins because it's faster (Diagram 31). That is, it reaches Active Phase[2] first and therefore is said to execute faster than Player 2's 14 frames elbow 6P.

Diagram 3−1
 Diagram 31



Case 2
 Player 1 attacks after Player 2 (1 frame later to be exact), but Player 1's attack still wins because it executes faster (Diagram 32).

Diagram 3−2
 Diagram 32



Case 3
 Player 1 attacks 2 frames later such that both attacks reach their active phase at the same time. In this situation, a special rule (see below) applies to determine the winner of this exchange (Diagram 33). 

Diagram 3−3
 Diagram 33



 The special rules for when two attacks collide at the same time are as follows:[3]

・ The attack that does the highest damage wins.
・ If the damage is equal, then the attack with the slower execution wins.
・ If the damage and execution are equal, then the player with 50 pts life less than the opponent wins.
・ Otherwise, you'll get a double hit.

 For the specific example shown, Player 2 would win since all 14 frames elbow 6P attacks do more damage than normal punch P (Diagram 33).



References
[1] VFDC, Wiki, Attacks: ttp://virtuafighter.com/wiki/attacks/
[2] General Properties of Attacks
[3] D.K.のVF5通信, 第96回: ttp://www.virtuafighter.jp/dk_96.html

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